main
Attachments
6ATrwu8URL
eTkln5rPR6
gficFwsUQ5
Pasted image 20230917172903
Pasted image 20230917172908
Pasted image 20230917175503
Pasted image 20230917180234
Pasted image 20230917182004
Pasted image 20230917182012
Pasted image 20230917182832
Pasted image 20230917184241
Pasted image 20230917184315
Pasted image 20230923211452
Pasted image 20230923214156
Pasted image 20230923214516
Pasted image 20230923214729
Pasted image 20230923215710
Pasted image 20230923220012
Pasted image 20230923220434
Pasted image 20230923221034
Pasted image 20231005215702
Pasted image 20231005232357
Pasted image 20231005232528
Pasted image 20231005232635
Pasted image 20231005233459
Pasted image 20231008033642
Pasted image 20231008033918
Pasted image 20231008034016
Pasted image 20231008194242
Pasted image 20241108005110
Pasted image 20241108005122
SphericalCoordinates
SphericalIntegration
Math
Light Transport
Cosine weighted sampling
Direct light sampling PDF
Integration domains and sampling for NDF
N dot L from rendering equation
Perfect reflection and refraction PDF
Polarized light
Ratio for diffuse and specular bounce
Spherical Harmonics
Spherical integrals
The rendering equation
Why divide albedo by π
Constructing an orthonormal basis around a normal
Dirac delta for unit sphere
Hindley-Milner
Integration primer
Monte carlo methods
R(n) low discrepancy sequence
Sampling discrete distribution in O(1)
Solid angle
Shaders
Anti-aliasing for 2D sdf
Matrix inversion
SH to Unity shader coefficients
VRChat proposals
World position from depth
VRChat proposals

Graphics.SetRandomWriteTarget:
https://docs.google.com/document/d/1jycYstnZapfx7ArOT9xJ8OgW4nxZ8VdCBoTksqsm7wo/edit?usp=drivesdk

Various proposals:
https://docs.google.com/document/d/1jT6q3Qdi22a1YRToLywsQrxeC3zV-EguMCWqyPZayv8/edit?usp=drivesdk

#vrchat #shaders

Interactive Graph
Table Of Contents