The rendering equation
Full formulation
- position in space - outgoing direction of light (towards the eye) - incoming direction of light (towards the light) - surface normal vector at - hemisphere of unit directions oriented around - light leaving in direction - light emitted at in direction - proportion of light reflected from to (BRDF) - light incoming at from direction - Cosine term (N dot L)
Simplified formulation
- Outgoing light from the given point - Emitted light from the given point - The hemisphere of directions oriented around the normal - Ratio of incoming and outgoing light (BRDF) - Light incoming to the given point - Cosine term (N dot L) - more on this later
Why do we need monte carlo?
Can we calculate the rendering equation analytically? No, because the incoming light from a given direction